# Dungeoneering

### Starting Out

There are 7 floors. Each floor requires +20 DG lvl to the last and increasingly higher stats in other skills, especially combat.

`/dg start` to start training dungeoneering. You can only do a floor for which you have the required stats, it will automatically pick the highest floor you can do.

`/dg buy item:[name]` to buy a reward.

`/dg stats` to see your tokens, max floor, and shard boosts

While doing dungeoneering in dungeons of Floor 5+, you have a chance of getting a tradeable Gorajan shard. You can combine 2 of these with a nex armour piece to make a gorajan armour piece, using smithing. (see [Dungeoneering Rewards](/skills/dungeoneering-training/dg-rewards.md)).&#x20;

Whilst doing floor 7 there is a 1/20k per minute chance of obtaining a gorajan bonecrusher (u). I.e. if you do a trip that lasts 1 hour 4 minutes, you would have 64 rolls at 1/20k to receive it.

You recieve dungeoneering tokens at a rate of xp/40

### Boosts

* Scroll of Teleportation - 15%
* Dungeoneering Cape - 5% if you have Scroll of Teleportation
* Dungeoneering Master Cape - 10% if you have Scroll of Teleportation (does not stack with Dungeoneering cape)
* Gorajan armour - 6% per completed set
* Party Size - 5% for every person in a mass starting from a party of 2 to a limit of 25%

You receive less XP if doing a floor lower than your max floor.

Dungeoneering boosts, excluding party size, are divided by the number of players in the mass.

#### Gorajan Shard chance boost (individual only)

* Ring of luck - 5%
* lvl 99 Dungeoneering - 30%
* Master Dungeoneering Cape - 2x (does not stack with the 30% from having lvl 99)

### Methods

The best way to train dungeoneering is to use xp lamps to lvl 100 and then train on the best floor you can do with as many people as you can.


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