This guides purpose is to serve as a quick guide to reach level 99 Invention. It is not the absolute fastest way to level 99. Nor is it the most efficient for getting a variety of materials. I recommend you reach level 99/120 first using this guide and then figure out what inventions you want to aim for.
Consider getting the inventor's outfit from Tinkering Workshop at some point, for 4% bonus XP.
Level 1 - 11: 652 Potato seed
Level 11 - 26: 933 Opal bolt tips
Level 26 - 35: 553 Jade bolt tips
Level 35 - 40: 367 Jug of wine
Level 40 - 42: 201 Jug of wine
Level 42 - 45: 298 Curry tree seed
Level 45 - 50: 727 Curry tree seed
Level 50 - 55: 887 Gold bar
Level 55 - 60: 1,221 Zulrah's scales
Level 60 - 65: 1,723 Yew logs
Level 65 - 70: 2,457 Diamond bolt tips
Level 70 - 75: 3,507 Black Chinchompa
Level 75 - 80: 5,089 Magic logs
At level 80 disassemble 5-8 Dwarven Bars, research Metallic material until you unlock the Dwarven Toolkit blueprint, and invent the Dwarven Toolkit.
Level 80 - 85: 7,389 Shark
Level 85 - 91: 13,762 Mithril bar
Level 91 - 95: 13,137 Manta ray
Level 95 - 99: 18,030 Adamantite bar
Level 99 - 120: The best xp/hr for the rest of your invention career will be disassembling level 99 items. Those being: Rocktail, Raw Rocktail, Elder Bow, Runite Bar. However this will not get you the variety of materials you need to power all of the amazing inventions.
/invention disassemble
Invention is a skill where you disassemble items to get materials, and then use those materials to make inventions. Inventions are items which give you boosts and perks, at the cost of materials. You need level 90 Crafting to train Invention.
All aspects of the Invention skill are accessed using /invention
Invention has a minigame, Tinkering Workshop.
Using /invention disassemble , select the item you want to disassemble.
You will disassemble those items into materials. The materials you get are dependent on the group the item is in. For example, items in the Food group will give Organic materials at a 100% ratio. However, some items are obviously more valuable, like a Shark vs a Trout. Check out /invention tools command:Material Groups for a full list of items you can disassemble.
Now you have materials!
Use /invention research to research with a particular material type, effectively sending your minion to use this material and try to research and discover things it can make with it.
If successful, you will discover a blueprint which uses the material that you are researching with. For example, if a particular invention uses
Now you have materials, and the blueprint for the Invention you want!
Use /invention invent to create the particular invention you want.
Inventions cost materials to make, and some inventions cost items to make. These are one-time costs.
There are bank filters for every material to show all items in your bank which give a particular material. For example, if you want sharp materials, you could do /bank filter:sharp-material to see all items you can disassemble to get some
If your goal is just to train Invention, or to reach level 120, you can just disassemble cheap items! You don't have to disassemble expensive, valuable items.
Inventor's Outfit - 4% xp boost to disassemble
Master capes give a 5% junk chance reduction for a group relating to their skill. For example, the Mining master cape reduces the junk chance of the Ores group by 5% - meaning that when you're disassembling items from the Ores group, you'll be getting effectively 5% more materials!
Use /invention materials to see what materials you own. Note: They are not tradeable, and cannot be transferred to other players.
The difference between items (e.g. Shark vs Trout) is their level, a Shark has a higher level - and the level determines the Junk Chance of the item, so a Shark is much less likely to become junk. Everything has a chance (high or small) of becoming junk.
The amount of XP you get from disassembly is dependent on the level of the item and your invention level.
Blueprints only need to be unlocked once, and they grant you the ability to create that invention.
Once you have made an invention, if its one that works from the bank, its ready to go! If it's one that needs to be equipped (like Silverhawk boosts), then you'll need to equip them.
Inventions cost a small amount of materials each time you use them.
You can use /config user toggle_invention invention:name to temporarily toggle a invention off, if you don't want to use it.
That's it! Your inventions will never break or need to be created again. You cannot trade inventions.
Superior Inferno Adze (80)
Automatically burns logs chopped and smelts ores mined. Costs nothing to use.
Sharp[3] Base[3] Metallic[1] Magic[3]
Superior Dwarf Multicannon (80)
37%-65% speed boost to pvm when cannoning
Strong[4] Heavy[2] Metallic[4]
Mecha Rod (85)
45% speed boost to fishing
Flexible[5] Organic[3] Strong[2]
Master Hammer and Chisel (90)
45% speed boost to crafting
Simple[3] Sharp[2] Metallic[2] Swift[3]
Quick Trap (90)
25% speed boost to box-trap hunting
Precious[1] Magic[6] Organic[3]
Silverhawk Boots (90)
1.9x speed boost to agility, up to 36k agility xp/hr fully passive (Must be equipped)
Swift[5] Protective[1] Dextrous[4]
Mecha Mortar (95)
45% speed boost to herblore
Organic[8] Metallic[2]
Portable Tanner (95)
Tans hides you get from PvM
Metallic[2] Plated[3] Organic[5]
Chincannon (100)
60% speed boost to raids at cost of raid loot.
Explosive (10)
Wisp-buster (100)
30% xp boost to Divination
Pious[4] Powerful[1] Magic[4] Heavy[1]
Divine Hand (100)
30% boost to energy yield in Divination
Pious[2] Magic[7] Strong[1]
Drygore axe (100)
10x success multiplier to woodcutting (Compared to 8x for Dwarven)
Drygore[7] Sharp[3]
Moonlight Mutator (100)
Converts random seeds into zyogmite spores
Organic[5] Magic[5]
Webshooter (100)
20% speed boost to all hunting and 30% boost to passive implings
Strong[4] Flexible[4] Organic[2]
Drygore Saw (105)
40% speed boost to construction
Drygore[7] Sharp[3]
Arcane Harvester (110)
Increases farming yield by 100%
Organic[5] Magic[5]
Clue Upgrader (110)
Chance to upgrade Beginner-Elite clues to next tier when received as loot in PvM.
Treasured[8] Metallic[2]
Abyssal Amulet (120)
Boosts runecrafting by varying amounts depending on the rune
Magic[4] Metallic[2] Treasured[2]
RoboFlappy (120)
Provides double loot from minigames, replicates the effect of the discontinued pet but with material costs
Magic[4] Organic[2] Metallic[4]
Firemaking master cape
Ashes
Herblore master cape
Potions
Farming master cape
Organic
Cooking master cape
Food
Fishing master cape
Raw Food
Construction master cape
Planks
Fletching master cape
Bows, Unstrung Bows
Crafting master cape
Jewelry
Runecraft master cape
Talisman, Runes
Ranged master cape
Projectiles
Attack master cape
Swords, Longswords
Strength master cape
Blunt Weapons, Maces
Defence master cape
Shield, Defender
Magic master cape
Magic
Prayer master cape
Bones
4% xp boost
Superior Bonecrusher (70)
25% bonus xp over Gorajan Bonecrusher
Pious[5] Sharp[1] Magic[4]
Dwarven Toolkit (80)
35% speed boost to disassembly
Dwarven[8] Metallic[2]
Smithing master cape
Metals
Mining master cape
Ores
Woodcutting master cape
Logs
Dwarven toolkit (Invention)
35% faster disassembly
Invention master cape
5% faster disassembly
Invention master cape
5% extra materials
Inventor's outfit