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Igne Tame

Once you have received a Dragon Egg drop from Ignecarus, you can go about growing your own tame!

You can send the dragon tame out on PvM trips and it will get you loot.

Having an idle dragon tame gives a 20% reduction in log and ore cost at the Baxtorian Bathhouses.

Hatching the Tame

The dragon tame will take 18.5 hours to hatch. Once hatched there is a 1/30 chance its a rare shiny dragon, which is increased by 3% (to 1/29) with a Ring of luck equipped or in the bank.

See Tames for more information on hatching it.

Growth

It starts off as a baby, but grows from baby -> juvenile -> adult. At the adult stage, its the strongest. It grows up over time while doing PvM trips. You need to feed it raw food each time it goes on a trip.

When your tame hatches, their stats are decided. However, it doesn't reach its full potential until it's fully grown. You can calculate what max-stats your dragon will have by multiplying the baby stats by 3 (keeping in mind rounding up/down). This stat influences how fast it does PvM trips.

You can send the dragon tame on trips with /tames kill [monster].

For more information on tame commands see

You can feed the dragon tame certain items with /tames feed [item] Note: Feeding any other items (food included) will have no effect\

Item
Boost

Certain require a minimum tier of to be killed.

A minimum of Justiciar igne armor is needed for the following:

Dwarven Warhammer

30% speed boost

Mr. E

1/12 chance to double loot

Impling Locator

chance to find implings

Equip, do not feed: Igne Claws

5-35% (See )

Equip, do not feed: Igne Armor

Allow you to kill additional monsters, as well as reduce food usage by 5-33% (See r)

Sea Kraken
  • Malygos

  • Callisto

  • Vet'ion

  • Venenatis

  • Abyssal Cape

    20% food reduction

    Zak

    +35 minutes to trip lengths

    Ori

    Boosts

    Boss requirements

    Tames
    demi bosses
    Igne Armor
    Nihiliz
    Treebeard
    Queen Black Dragon

    25% extra loot

    Igne Claws
    Igne Armo

    Monkey Staff & Spells

    Seamonkey staffs allows your monkey to cast spells

    You can acquire a t1 staff then upgrade it to higher tiers using the create command /create item:Seamonkey staff (t1)

    Seamonkey staff Creation

    Staff Tier
    Speed Boost
    Cost
    Magic level

    A tier 2 staff is needed to cast any spell currently. The tier 3 staff boosts your cast time by 12%

    Feeding your monkey a Klik boosts your Tan leather cast time by a further 22%

    Tame spells are cast with /tames cast

    Spell
    Cost

    Monkey Tame

    Monkey tame, hatched from Monkey Egg.

    Congratulations! You have beat enough monkeys to be rewarded with your very own chimp! Your ape can run around and gather supplies for you while you monkey around elsewhere.

    Hatching the Tame

    There are no specific requirements to hatch the monkey tame. See Tames for more information on hatching it.

    On hatching, there is a 1/60 chance that it could be a shiny monkey, which is increased by 3% (to 1/58) with a Ring of luck equipped or in the bank.

    Growth

    Upon getting a Monkey Egg, you can put it in your nursery and hatch it. It will take 4.5 hours to hatch. Once hatched it will grow over time from a baby -> juvenile -> adult.

    In order for the tame to grow you have to send it out on collecting trips Like the /collect command, you can send your monkey tame off to go collect items. e.g. /tames collect blue dragon scale

    A baby monkey is equivalent to the collecting speed of a minion, an adult monkey can get over 3x faster, with the 2 fed item boosts!

    For more information on tame commands see

    Item
    Boost
    Collect
    Cast

    Eagle Tame

    You can feed the dragon tame certain items with /tames feed [item] Note: Feeding any other items (food included) will have no effect\

    Item
    Boost

    Superglass make

    Per 3 casts: 3x Giant seaweed, 18x Bucket of sand, 10x Air rune, 6x Fire rune, 2x Astral rune

    T1

    5%

    1x Polypore staff

    95

    T2

    8%

    1x Oceanic relic, 1x Seamonkey staff (t1)

    105

    T3

    14%

    1x Aquifer aegis, 1x Seamonkey staff (t2)

    115

    Tan Leather

    Per 5 casts: 5x Fire rune, 1x Nature rune, 2x Astral rune

    Plank Make

    Per 1 cast: 15x Earth rune, 1x Nature rune, 2x Astral rune, Coins (Regular:70 | Oak:175 | Teak:350 | Mahogany:1,050 | Elder:5950)

    Spin flax

    Seamonkey Spells

    Per 5 casts: 5x Flax, 5x Air rune, 1x Nature rune, 2x Astral rune

    10% collecting speed increase

    Ring of Endurance

    10% collecting speed increase

    Mr. E

    1/12 chance to double loot

    Klik

    22% casting speed increase

    Zak

    Adds 35 minutes to trip length

    Boosts

    Tames

    Voidling

    15% speed boost, doubles chance of gmc from master caskets

    Equip, do not feed: Abyssal Jibwings

    5% chance per clue of getting a roll at the tier below what you're doing

    Equip, do not feed: Abyssal Jibwings e

    +30 minutes max trip length

    Equip, do not feed: Demonic Jibwings

    30% chance to not use any food

    Equip, do not feed: Demonic Jibwings e

    +30 minutes max trip length

    Equip, do not feed: Third Age Jiewings

    Doubles all gp received

    Equip, do not feed: Third Age jibwings e

    +30 minutes max trip length

    Impling Locator

    chance to find implings

    Boosts

    Equip, do not feed: Divine Ring

    Tames

    A tame is a special form of pet that isn't in your bank or equipped. You can send the tame out on trips.

    Every tame has a combat level (Dragon) or a gatherer score (Monkey).

    Items that your tames get will not be added to your collection log.

    Currently the only tames that are in game are: The Dragon tame which does combat, see Igne Tame. The Monkey tame which does collect trips, see Monkey Tame.

    Commands
    Description

    In order to hatch the tame you must build a nursery with /nursery build. You will need 105 Construction along with 200 elder planks, 10 marble blocks and 500 feathers to build the nursery.

    Once the nursery is built you can then fuel the nursery with /nursery fuel Fuelling the nursery will require 2,500 elder logs and 10,000 coal.

    Finally, once you have satisfied these requirements you can add your egg to the nursery i.e. /nursery add_egg item:Dragon egg

    Note: The ring of luck provides a 3% boost to the chance that on hatch the tame will be a shiny.

    Tames can be merged using the following commands: /tames select x to select the tame you wish to keep, then /tames merge y to merge y into x, deleting y in the process. There is no way to revert this.

    Both tames do not need to be adults.

    When a tame is merged, all of the following will be kept:

    • All items fed to either tame

    • All items collected by either tame

    • The stats of both tames will be merged, keeping the highest of both tames

    To merge two Igne tames, you must have 110 Runecraft, 110 Magic, and 110 Herblore, and it will cost 100 Ignecarus scales, 6 zenyte, 10 onyx, 1 draconic visage, 2,500 soul runes, 600 astral runes, and 100 elder runes. There is a 10 million coin fee for merging tames. To merge two Monkey tames, you must have 110 Runecraft, 110 Magic, and 110 Herblore, and it will cost 3000 bananas, 50 magic bananas, 1 chimpling jar, 2,500 soul runes, 600 astral runes, and 100 elder runes.

    Sets the tame's name

    /tames feed [items]

    Feeds your tame items

    /tames kill [monster]

    Send tame on PvM trip

    /tames collect [item]

    Send tame on collection trip

    /tames cancel

    Cancels your tame's trip

    /tames equip [item]

    Equip a igne claw or armor item

    /tames unequip [item]

    Unequip a igne claw or armor item

    /cl name:[boss] type:Tame (Tames Collection Log)

    View your tames collection log

    /tames status

    Shows current tame's status

    /tames list

    Shows a list of all tames

    /tames view [name/id]

    Shows info about a tame

    /tames select [name/id]

    Selects a tame

    Hatching the Tame

    Merging Tames

    /tames set_name [name]

    Igne Equipment

    Igne Claws can be created to give your Igne tame a PvM speed boost

    Warning: Do NOT feed your claws or armor to your tame. You will not get any boost and lose the item forever.

    You can create each tier of igne claws and armor by using the /create command, starting with Runite igne claws or Dragon Igne Armor.

    To equip igne claws and armor, use /tames equip and select the tier you would like to equip. To unequip (and upgrade) the igne equipment, use /tames unequip

    Each set of claws and armor require a certain

    smithing, crafting, and invention
    level to create them:
    • Runite: Level 80 (Claws only tier)

    • Dragon: Level 85

    • Barrows: Level 90

    • Volcanic: Level 95

    • Justiciar: Level 95** (Armor only tier)

    • Drygore: Level 100

    • Dwarven: Level 110

    • Gorajan: Level 120

    **Justiciar requires Level 99 invention to disassemble

    Tier + PvM Boost
    Materials Cost

    Runite (5%)

    Igne Gear frame, 30x runite bar, 10x leather, 1000x metallic, 500x strong, 500x flexible, 500x sharp

    Dragon (8%)

    Runite Igne Claws, Dragon Claws, 10x leather, 1500x metallic, 200x strong, 200x sharp, 200x flexible, 50x orikalkum

    Barrows (14%)

    Name
    Food Reduction
    Cox/Tob Death Chance
    Materials Cost

    Dragon Igne Armor

    5%

    85%

    Igne gear frame, 10x leather, 1500x metallic, 200x strong, 1000x protective, 80x orikalkum

    Igne Claw Creation

    Igne Armor Creation

    Dragon Igne Claws, 10x leather, 1500x metallic, 200x strong, 200x flexible, 200x sharp, 100x barrows

    Volcanic (17%)

    Barrows Igne Claws, 10x leather, 250x Obsidian Shards, 2x Volcanic Shards, 1500x metallic, 200x strong, 200x flexible, 200x sharp

    Drygore (22%)

    Volcanic Igne Claws, 10x leather, 2000x drygore, 1500x metallic, 200x strong, 200x flexible, 200x sharp

    Dwarven (27%)

    Drygore Igne Claws, 10x leather, 2500x dwarven, 1500x metallic, 200x strong, 200x flexible, 200x sharp

    Gorajan (35%)

    Dwarven Igne Claws, 10x leather, 2x gorajan shards, 2000x metallic, 200x strong, 200x flexible, 200x sharp

    Grand Total

    Igne Gear Frame, 30 Runite Bars, 70 Leather, 10,500 Metallic, 1,700 Strong, 1,700 Flexible, 1,700 Sharp, 50 Orikalkum, 100 Barrows, 2,000 Drygore, 250 Obsidian Shards, 2 Volcanic Shards, 2,500 Dwarven, 2 Gorajan Shards

    Barrows Igne Armor

    8%

    75%

    Dragon Igne Armor, 10x leather, 1500x metallic, 200x strong, 200x protective, 100x barrows

    Volcanic Igne Armor

    10%

    65%

    Barrows Igne Armor, 10x leather, 250x Obsidian Shards, 2x Volcanic Shards, 1500x metallic, 200x strong, 200x protective

    Justiciar Igne Armor

    15%

    50%

    Volcanic Igne Armor, 10x leather, 1500x metallic, 200x strong, 200x protective, 5x justiciar

    Drygore Igne Armor

    22%

    30%

    Justiciar Igne Armor, 10x leather, 2500x drygore, 1500x metallic, 200x strong, 200x protective

    Dwarven Igne Armor

    27%

    10%

    Drygore Igne Armor, 10x leather, 3000x dwarven, 1500x metallic, 200x strong, 200x protective

    Gorajan Igne Armor

    33%

    5%

    Dwarven Igne Armor, 10x leather, 2x Gorajan shards, 2000x metallic, 200x strong, 200x protective

    Grand Total

    Igne gear frame, 70 leather, 11,000 metallic, 1,400 strong, 2,200 protective, 80 orikalkum, 100 barrows, 5 justiciar, 2500 drygore, 3000 dwarven, 250 obsidian shards, 2 volcanic shards, 2 gorajan shards